The player will have to leave one stat out, or can raise them all equally. Once the player can purchase Clear Spheres at the Monster Arena, they can use them to blank spots on the Sphere Grid and fill them in with stat-boosting spheres of their choice. Even cutting out all Accuracy and Evasion Spheres will not allow one to max both. Whenever a character levels up they get a randomized bonus to their HP and/or MP within a certain range. Those stats stay with me forever. -Max Tidus, Wakka, Rikku stats and get Luck to 130-Farm HP spheres to fill empty nodes-Defeat Nemesis in Monster Arena-Steal Lvl 4 Key Locks from Nemesis (I needed 27, got it in about 20 minutes)-Complete Tidus, Wakka, Rikku sphere grid-Complete everyone else's sphere grid, except for Luck-Defeat Dark Aeons & Penance -Use clear spheres to clear luck nodes and fill with HP spheres … Your job class then applies a modifier to those stats. Magicite permanently increase a stat on level up, while the others increase them when equipped. What are the lancer or dragoon stat weights? Monster statistics are set and based on the actual monsters in-game. All characters begin with 32 maximum HP HP represents how much punishment a character can take. In the Final Fantasy series, getting the most out of a character's stats usually means keeping the character at a low level to exploit level up stat bonuses acquired later, or giving the character specific skills to influence their stat growth. Large nodes give certain bonuses depending on which role is leveled up: There are 197 large nodes that can be filled in each character's Crystarium. If a character's HP falls to 0, his status becomes KO When a character gains a level, his maximum HP increases based on his current Vitality, which is in turn based on his current job. The HP Bonus ability is probably the most useless of the bonus abilities, as it only gives +30 HP per level up. See the manual for meanings of the stats. To max all stats in the Regular Sphere Grid one will have to replace all HP Spheres, any stat sphere below +4, and any MP Sphere below +40. Magic is a factor in determining the damage you do with magical attacks. The following table lists the best jobs per race to equip for each stat, along with that Job's stat growth. After this scenario is over, both the human and the mutant may gain a stat bonus, and no consumable items were used. Stats max out at 255. Max MP isn't worth it as there are Relics that cut down MP cost and you can just get it all back with Osmose on a living enemy. Every playable character has unique stat progression, making them slightly better suited for certain roles, but every character can wear any equipment piece and learn every ability, making them largely interchangeable. FF3 - New Menu Layout. To ensure 9,999 HP, a character must equip Diabolos for any two levels between the given range, or equip Bahamut from Level 68 to 71—the most any character needs for 9,999 is an extra 216 HP, which Diabolos's 200% bonus ensures regardless of specific level, while for Bahamut the three given levels offer 160 and 162 increases to HP, the highest of any natural gain, which multiplied by 150% will give a net bonus of 240 HP. 461 nodes will be left, but 333 HP Spheres and 249 MP Spheres are needed to max both for all characters. ATK enhancers require a significant amount of Rouge Phantoma, which cannot be purchased, but by reaching Level 99, attending every Lecture, and equipping one of the better weapons for each character, they will already reach 255 Strength or close to it. Third, I can't figure out when stats increase, and whether or not they stay when I switch jobs. Jonathan Leack Tuesday, November 29, 2016 Below are all the official descriptions for stats in Final Fantasy XV. 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