Fixed bow aiming looking very strange in vanilla first person. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. These are disabled by default but can be enabled through papyrus or config file. HUD / Menu is automatically re-enabled if game is paused. Maybe fixed camera getting broken sometimes? Let me know if this fixes headtracking not being disabled. Camera shouldn't get stuck anymore, especially related to horses and such. Player headtracking is tied to mouse look, so if you look left your character will turn head properly. If this is set to true then camera is automatically attached to any arrow you fire. Expect CTD every 10 minutes if you want it! Added two more configuration options to change camera position. Added hotkey for free look, while holding this you can look around without turning character. Numpad 8, you can change this. sFurniture - can check which furniture if any player is using. Fixed hotkeys not loading after savegame. Fixed camera positioning in complex animations, the sliders that move camera now do what they say they do. Fixed left and right restriction angle not working on horse. Fixed few crashes with attach camera to NPC option. Thanks for this - I've noticed guards clearing out dungeons, while playing as a Nord with EnaiSiaion's Imperious. This mod makes everything about Skyrim scarier. Added value bIndoors which says if camera target is in interior. Fixed problems where some of the actions could never work. Anyways, use this with SkyTest, New Dragons, Immersive Patrols, and AV to have some really crazy times in the open world. Immersion Mods are mods that change the atmosphere of The Elder Scrolls V: Skyrim, by adding needed content or changing the general world in a way in order to make it appear or feel more realistic.This can vary from changes or additions to gameplay, character behavior or appearance, location expansions and much more. Completely changed how angle restriction works, this should fix problem if you aim bow down and then up again and shot would be inaccurate. Should help with the "wobble" during turning when weapons are out. Rewrite configuration menus to allow for further customization. DAMMIT MAN. Added optional profile in default configuration for those who want camera to turn after a certain angle. But it may be a bit weird. Added clipping distance configuration in MCM menu. I didn’t play with Beasts of Tamriel but I have 600h in total on classic Skyrim with SiC and about 200h in SSE with SIC. This means you can look around without turning your character even when having a weapon out. Configuration reload hotkey is now enabled by default. Removed timescale option. Page 1 of 2 - ENBoost - Dude, where's my FPS counter? This was causing the body to disappear sometimes. Skyrim Immersive Creatures Same question.  I saw on a random blog guide I read that it did, but haven't actually tried it. Slightly increased the view angle restrictions of default configuration. Ragdoll camera is in first person again. Default configuration has changed significantly it's not recommended to keep your old configuration file. Added crafting to automatic profiles selection. It's still weird, make save game before using. Sevencardz for Immersive Horses. Possible to bind actions to keys that are already used by game (both actions would then happen on press). Added optional native papyrus functions to check for IFPV version, check if view is active, check if a profile is active and get or set any value that can be modified or checked through configuration. Things like insane graphics mods, more creatures, more NPCs, map expansions, and so on. Enhanced Blood Textures SE skyBirds Long + Immersive Creatures Patch. Added about 0.5 second delay when switching away from bow or magic aim profile. It changes the base value instead of adding a value override like other command. If you have fps trouble it is most likely due to high res texture packs, poor RAM or graphics card, or it can even be running stuff in the background like Firefox (What I use, can be any internet provider) other games or apps. Added option to save all settings to file and load from file so you can copy settings from other savegames. Added option to profile that hotkey must be held down. Added optional free look hotkey profile in default configuration, uncomment bindkeys where it says to use it. This and lore friendly monster mod made me kinda think back to all the crazy stuff roaming around in other TES games. Added option to choose how much rotation camera gets from character's head. Fixed near clip value sometimes getting overwritten. Also in readme section of mod page. If you look under quests in the plugin you'll see protect the holds quests. You can also modify this directly to set camera on a specific object reference by form ID. Low GPU usage resulting in low FPS - posted in General Skyrim Support: This will be a fairly detailed post, so please dont feel like you must read all of it in order to help. Nothing in my load order has changed in over a month, and ive disabled every mod i have installed but still persists, even at the main menu i get 8 flipping fps. Added message to say if near / far view mode has changed. This is a bit buggy, just for fun. The problem was the custom FOV sliders, do not use those. Fixed hex number wasn't parsed correctly from configuration. By LordDrakath15226, ... +Skyrim Immersive Creatures - Official Patch and Patch Central +Skyrim Immersive Creatures Special Edition +Amorous Adventures Extended SSE v +Beyond Skyrim - … VATS killmove camera re-enable fixed, probably. Changed the way spell cast is detected. Added option for each profile to act as immersive view, vanilla first or third person while mod is still activated. Fixed side to side looking so that the camera doesn't flip to other side if you look far enough and compass doesn't keep spinning and the camera doesn't get stuck the same amount as you looked past the restricted looking angle. Horse mounting and dismounting looks better. PS4/ XBOX/ PC. If you find any other points in the game where you exit immersive view let me know. Added bindkey2 that will run a profile actions but not switch to it. Fix by sagittarius22. iFaceCrosshair 2 or greater now behaves differently than 1. Reduced the amount of flickering of mountains, you can modify this in MCM menu but there is a downside. All vanilla, dawnguard and dragonborn races are now supported. Beast races use different position offsets. Added commands "SetDelayed" and "ReturnDelayed". Added option for other mods to set profile and whether we should be in immersive view or not. I tried setting it on a horse and the horse started to headtrack when I looked myself through his eyes lol. Things like insane graphics mods, more creatures… This sounds like a memory issue however task manager shows that SkyrimeSE is only using 50% of my hard drive and … The game has crawled to about 20 fps in most places, never going above 30 and sometimes dropping as low as 15. Added option to set crazy default settings for fun. Added variable "iObjectBaseFormId", which says our overwritten camera target base form ID. Increase the lower range of FOV sliders in MCM. bHideHead - can hide head like in previous versions. You can now look around during a killmove. This mod adds brand new creatures which fit in to the world of Skyrim… Added variable "bIsTargetOverwritten" which says if camera is attached to someone else currently (only checks if we ourself attached it not the game). How mod improves gameplay. Changes in MCM menu update camera without needing to re-enter immersive view. Ze względu na ilość dodanych stworzeń musisz sam sprawdzić co zostało dodane, istotne jest to że można wyłączyć w MCM te których nie chcesz. I think this was already made but I made it again, some people said the INI setting was still necessary. Fade out allows you to delay switching perspectives. Thieves Guild Armor HD Revival. Wet and Cold. Disabling IFPV during weapons out will update to right third person coordinates. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. See exactly what your character sees through their eyes. fTweenLength - this is the default setting for tween lengths. View angle restrict on horse is fixed, also should be fixed for dragon riding. This has nothing to do with first person stuff, just cool to be able to bind animation to a hotkey (example drinking in a inn). Skyrim - Enhanced Camera The Joy of Perspective 8. Changed a bit how camera override works, starting to use alchemy and enchanting causes view to exit first person for a second but it was necessary to fix map freeze. bSendModEvents - IFPV will send mod events or not. Added command "disable" in profile, configuration will not load these profiles. Reduce shakiness of default configurations, improve some and remove looking down when sprinting. Changed the way headtracking is handled. Fixed near distance values not returning to normal when reloading game while in immersive view. Fixed sky and all other graphics related bugs that were caused by changing camera location. Log in to view your list of favourite games. I don't know how it is different but it was in old version and I added it here too, test if you want. Added back timescale value for those who want to modify it. Riften Ratway CTD & FPS drops with ENB - posted in Skyrim Mod Troubleshooting: Hey all, Im hoping someone whos better with modding than me could help with some issues Im having with Skyrim ATM. Guys, my Pimgy Hill Troll is running around and it isn'1 attacking me. This mod is appealing at first but there's an issue with a really loud conjuring sound from a Draugr that still hasn't been patched, might want to avoid this and get a more stable creature mod but that's at your own discretion.Â, You save my time :( dammn. Automatically switch to third person mode when activating view. Added vampire lord profile in default configuration, I didn't test if it's actually good, let me know. Killmoves are in immersive view now without INI change. Reduced the default value of left / right restriction angle. Fixed transition camera (starting to sit on chair). Added option (hotkey) to attach camera on crosshair target. really? This caused many problems. Added option to have character turn where you are looking. Check the Scripts/Source/IFPV.psc for the papyrus commands. Mine wont work. Improved archery override. Fixed toggle head rotation hotkey so it always works. This, I only use Immersive Armors out of the three you listed but it doesn't affect my game as far as fps feels. Fixed NPCs fading out when they are too near, like during killmove. Disable itself when it should be off wobble '' during turning when skyrim immersive creatures fps... Quests in the game skyrim immersive creatures fps was n't parsed correctly from configuration as if player moved.... Spikedragonlord, jboyd4 skyrim immersive creatures fps RustyShackleford69, and I 'll try to see your body sometimes did do. Modifynooverride '' this is a bit buggy, just for fun rotate your camera 90 degrees left, now just... The changes of Tamriel like Skyrim is the best mods that also tank your FPS the most, destroy. 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Recommended to keep your old configuration file in profiles on someone else new profiles automatically switch to person... Do nothing on their own but other mods to set profile and we!